André Manuel da Silva

About me

Game Developer

A decade spent burning brain cells, and challenging players to do the same.

I'm an experienced game developer with over 10 years in the industry, deeply passionate about video games both as a developer and as a long-time player. While I have extensive experience programming in C# and Unity, I also enjoy working with a variety of programming languages, development technologies, and game platforms. In addition to programming, game design is another area I am very passionate about and actively pursuing.On this site, you’ll find a selection of projects I've worked on, along with my short reviews and hand-picked screenshots from some of the latest games I've played.

Featured Projects


André Manuel da Silva

Home | My Portfolio | Games Played

Game Dev Portfolio

Unity

Roblox

André Manuel da Silva

Home | My Portfolio | Games Played

Games Played

Last Short Reviews

NameScoreReview
Kunitsu-Gami: Path of the Goddess8 / 10↗️
Chants of Sennaar9 / 10↗️
Citizen Sleeper8.5 / 10↗️

Featured Screenshots

This section can contain spoilers!

André Manuel da Silva

  • Year: 2024

  • Company: The Gang

  • Genre: Mini-Games, Simulation, Marketing

  • Technologies: Roblox Studio, Luau

  • Description: A Roblox game where players take on the duties of an IKEA employee. Players participate in mini-games that replicate daily work tasks, earn experience, and progress through roles to advance their in-game careers.

  • Role: Game Programmer

    Responsible for implementing core gameplay functionality, with a focus on developing mini-games. I was in charge of coding some mini-games, including the food mini-game, and also contributed to the development and refinement of other game mechanics across the project.

André Manuel da Silva

Shrek Swamp Tycoon

  • Year: 2024

  • Company: The Gang

  • Genre: Mini-Games, Tycoon, Marketing

  • Technologies: Roblox Studio, Luau

  • Description: Shrek Swamp Tycoon is a Roblox game where players help restore Shrek’s beloved swamp. By dragging magical objects, you earn in-game coins to rebuild and expand the swamp. As you progress, you can construct homes for Shrek, Donkey, Fiona, and Gingy, and complete obby challenges to earn exciting rewards. You can also win various Shrek-themed in-game UGC items to customize your character.

  • Role: Game Programmer

    I helped develop various key gameplay features, including the tycoon system that lets players spend in-game currency to create new buildings, an animation system for building construction, and player feedback for world interactions. I also fixed bugs and addressed connection and performance issues.

André Manuel da Silva

Bloky

  • Company: Personal Project

  • Genre: Puzzle, Platformer, Side Scroller

  • Technologies: Unity, C#, HDRP

  • Description: Bloky is a 2.5D puzzle game where you merge and unmerge with "Elementals" to change size and shape, while interacting with various elements like fire, wate, and grass to explore and solve puzzles..

  • Role: Game Designer and Programmer

    I handled most aspects of the game, focusing on concept, gameplay, and code. On the technical side, I programmed the project from scratch, optimized performance to handle complex puzzle interactions with many game objects, implemented a rules-based interaction system (for example, grass "burns" when touched by fire), configured the HDRP Pipeline with the game's artist, and created or modified shaders and VFX. In game design, I designed and iterated on core mechanics and level layouts, collaborated with the artist to ensure visuals supported gameplay, refined controller inputs for intuitive interaction, and conducted playtest sessions to gather feedback. I also contributed wherever else the project required.

André Manuel da Silva

Off Grid

🏆 Sweden Game Conference 2018 - Indiecator Award
🏆 EGX 2017 - One of the ten best games on the show floor
🏆 EGX 2017 - Leftfield Collection Official Selection
🏆 Bonus Stage 2017 - Game of Show

  • Company: Semaeopus

  • Genre: Stealth, Hacking

  • Technologies: Unity, C#, Lua

  • Description: Off Grid is a third-person game with stealth and hacking gameplay, where the player makes use of data and devices in the environment rather than weapons and combat. Players need to extract data, unlock secure doors, hack devices, and trace data flows while avoiding guards by creatively distracting them. The game also features extensively moddable content, encouraging players to create new and interesting levels.

  • Role: Main Programmer and Game Designer

    My main responsibilities included programming various gameplay mechanics, NPC AI reactions and behaviors (to the player and level elements) using Unity’s native C# as well as Lua scripting to define these behaviors, creating tools to facilitate game development workflows, and optimizing game performance through profiling and code improvements. Additionally, though to a lesser extent, I contributed to designing key gameplay mechanics and level layouts to enhance the overall player experience.

André Manuel da Silva

Lab Run

  • Year: 2017

  • Company: Nerd Monkeys

  • Genre: Endless Runner, Casual

  • Technologies: Unity, C#, Android

  • Description: Lab Run is a fast-paced, side-scrolling endless runner where the player swings between test tubes, dodges hazards like acid, picks up power-ups, and chains combos to traverse a collapsing lab environment. Unlock a variety of funny-looking outfits and items as you run for survival.

  • Role: Main Programmer and Game Designer

    I worked as the main programmer on this project, contributing to all aspects of the game, such as gameplay mechanics, level generation, UI implementation, and performance optimization to ensure the game ran smoothly on both Android and iOS platforms. I also contributed as a game designer by helping ensure the game remained engaging and challenging without becoming frustrating, to support this, I wrote code to automatically generate a detailed spreadsheet covering all possible gameplay variations.